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What are the Best Arena 5 Decks in Clash Royale?
After analyzing the strategies of Arena 5 players, we've selected the following six strongest Clash Royale decks for Arena 5.
- Hog Musketeer Cannon – The 2.9 Cycle Deck
- Giant Hog Musketeer – The Dual Win Condition Deck
- Hog Rider Battle Ram – The Bridge Spam Deck
- Mortar Valkyrie – The Siege Control Deck
- Giant Wizard Valkyrie – The Splash Beatdown Deck
- Mini P.E.K.K.A Hog Rider – The Tank Buster Deck
All six are F2P-friendly and work perfectly in the 1,300–1,600 trophy range. Read on to find the complete breakdown of your chosen build.
Hog Musketeer Cannon – The 2.9 Cycle Deck
Hog Musketeer Cannon’s main advantage is that it’s cheap and cycles fast. With an average elixir cost of only 2.9, it’s ideal for new players. Here’s the complete deck:
How to Use Hog Musketeer Cannon Deck
Single Elixir (0:00–2:00): Let your opponent make the first move, then send Hog Rider + Zap to probe their defense. Note which cards they use to stop it. Play cheap cards to keep elixir above 3.
Double Elixir (2:00–3:00): Push one lane with Hog Rider while pressuring the other with Skeletons or Bats. When your opponent commits to one side, send the Hog into the less-defended lane.
Overtime (3:00+): If behind, push both lanes with Hog Rider simultaneously. If ahead, keep cycling and applying pressure — never give your opponent breathing room.

What should be the upgrade priority?
Winning Condition: This deck wins through chip damage. Every Hog hit deals 200–300 damage; five or six hits are enough. Better elixir management means your faster cycle will always work in your favor.
Giant Hog Musketeer – The Dual Win Condition Deck
The Giant Hog Musketeer deck relies on applying pressure on two lanes at the same time, making it hard for the opponent to defend and ultimately winning because of their defensive mistakes.
How to Use Giant Hog Musketeer Deck
Single Elixir (0:00–2:00): Place Giant at the back of your side. Deploy Musketeer when it reaches the river. Gather information only — do not push both lanes yet.
Double Elixir (2:00–3:00): Push Giant + Musketeer on one lane and Hog Rider + Goblins on the other simultaneously — never stagger them. Your opponent can only fully defend one side. Use Fireball to clear support troops stacking in front of your Giant.
Overtime (3:00+): If the Giant is low, immediately place a new Hog Rider or Giant on the other lane — don't wait for it to die. Commit everything to whichever tower is close to falling.

What should be the upgrade priority?
Winning Condition: Force your opponent to make the wrong choice. Every time they defend the wrong lane, you deal tower damage. Constant pressure across both lanes is the key — not perfect pushes.
Hog Rider Battle Ram – The Bridge Spam Deck
The Hog Rider Battle Ram deck uses very strong offense to keep the opponent constantly on defense, which eventually leads to victory.
How to Use Dual Bridge Spam Deck
Single Elixir (0:00–2:00): Send Battle Ram first to test their defense, then Hog Rider on the other lane. Record which cards they use on each side — this information drives the rest of the game.
Double Elixir (2:00–3:00): Push Battle Ram and Hog Rider on both lanes at the same time. The moment Battle Ram is deployed, keep Zap ready — cast it immediately when Skeleton Army or small troops appear. Follow Battle Ram with Musketeer for ranged support. Save Fireball for two or more troops grouped at the bridge.
Overtime (3:00+): This is when the deck peaks. Both win conditions hit the bridge at the same moment — never stagger them. Your opponent cannot make two defensive decisions at once.

What should be the upgrade priority?
Winning Condition: Speed and simultaneous pressure win the game. Every defensive mistake your opponent makes allows Battle Ram or Hog Rider to connect with the tower.
Mortar Valkyrie – The Siege Control Deck
The Mortar Valkyrie deck focuses on solid and steady defense as its core strategy, which allows it to secure a win.
How to Use Mortar Valkyrie Control Deck
Single Elixir (0:00–2:00) Wait 30 seconds to observe whether your opponent has Skeleton Army or Minion Horde. Once they spend elixir, place Mortar 4–5 tiles from the river.
Double Elixir (2:00–3:00) Wait for your opponent to exhaust their elixir on a push, then place Mortar — it will fire 5–6 free shots. On defense, Electro Spirit + Musketeer stops nearly every push. Each successful defense is a counter-push window for Valkyrie.
Overtime (3:00+) Every failed push creates another window to place Mortar. If your tower is low, play Valkyrie defensively rather than overextending. Mortar's damage is slow and cumulative — protect your tower first.

What should be the upgrade priority?
Winning Condition: Keep your opponent perpetually reactive. Every elixir they spend clearing your Mortar is an elixir they can't use to push. Over time, chip damage takes the tower — or Valkyrie finishes it on a counter-push. Patience is the only requirement.
Giant Wizard Valkyrie – The Splash Beatdown Deck
The Giant Wizard Valkyrie deck is specifically designed to counter opponents who use small troops to block pushes.
How to Use Giant Wizard Valkyrie Deck
Single Elixir (0:00–2:00): Place Giant at the back. When it reaches the bridge, deploy Wizard immediately behind it. On defense, use Valkyrie for ground swarms and Musketeer + Minions for air. Keep Zap for Inferno Tower resets.
Double Elixir (2:00–3:00): Giant absorbs damage while Wizard clears every cheap troop your opponent places. If they defend with Valkyrie, add your own Valkyrie behind Wizard. Use Fire Spirits to wipe clustered troops for just 1 elixir. Use Fireball to destroy Elixir Collectors immediately or clear grouped defenders.
Overtime (3:00+): Never play two heavy cards back-to-back — always keep at least 3 elixir in hand to respond to counter-pushes. If the opponent's tower is low, commit everything to that lane and finish it.

What should be the upgrade priority?
Winning Condition: Your opponent cannot stop this push with cheap cards. Every Skeleton Army or Goblin Gang gets instantly cleared by Wizard, forcing them to use expensive defensive cards. Their offense weakens, your pushes land more consistently, and the tower falls.
Mini P.E.K.K.A Hog Rider – The Tank Buster Deck
The Mini P.E.K.K.A Hog Rider deck mainly targets Giant-based strategies, taking advantage of the opponent’s big pushes to gain elixir and create opportunities for counter-pushes.
How to Use Mini P.E.K.K.A Hog Rider Deck
Single Elixir (0:00–2:00): Wait for your opponent's push and use Mini P.E.K.K.A to block it head-on — she kills Giants and Princes in two or three hits. If they do nothing, send Hog Rider to probe their defense.
Double Elixir (2:00–3:00) The moment Mini P.E.K.K.A kills their tank, immediately send Battle Ram on one lane and Hog Rider on the other — do not wait. This window lasts only seconds. Have Zap ready before Battle Ram crosses the bridge. Bats and Fire Spirits follow as cheap support.
Overtime (3:00+) Save Fireball for this phase — use it to clear troops at the bridge just before Battle Ram pushes through. If behind, send Mini P.E.K.K.A on one lane and Hog Rider on the other simultaneously. Do not play conservatively when losing — commit everything to a decisive push.

What should be the upgrade priority?
Winning Condition: Punish every big push your opponent makes. When they spend 7 elixir, and you spend 4 to stop it, that 3-elixir advantage immediately fuels a dual-lane counter-push. Accumulate this advantage over time, and the tower falls.
Which Best Deck in Clash Royale Arena 5 Should You Choose?
To make it easier to choose, we’ve summarized each deck’s pros, cons, and difficulty, so you can compare them more clearly.
✏️ For different types of players and play approaches, you can follow these recommendations to make your choice:
If you’re new to Arena 5 or just want something reliable, go with Hog Musketeer Cannon.
If your opponents keep stopping you with Skeleton Army or Goblin Gang, try Giant Wizard Valkyrie.
If you prefer constant pressure and aggressive play, Hog Rider Battle Ram is ideal.
If the same Giant pushes keep destroying your tower, use Mini P.E.K.K.A Hog Rider.
If you enjoy being patient and punishing your opponent’s mistakes, go with Mortar Valkyrie.
Conclusion
This article recommended 6 of the best decks for Arena 5. Once you master each deck’s attack, defense, and tempo control, you should be able to climb more steadily from 1,300 trophies to over 1,600 trophies and get through Arena 5.
If you need extra gems or in-game currency to enter Grand Challenges and unlock Global Tournament rewards, GamsGo is a solid choice. It offers quick Clash Royale top-ups and safe Clash Royale accounts, helping you stay competitive and upgrade your deck without slowing down.
Good luck with your battles, and may you quickly break through Builder's Workshop!
Frequently Asked Questions
What Is the Best Deck for Arena 5 Beginners?
The Hog Musketeer Cannon (2.9 cycle) is the best starting point. Its low average elixir cost makes it forgiving to play, the win condition (Hog Rider) is easy to understand, and it teaches you core Clash Royale skills like elixir management and counterpushing.
How Do I Counter Hog Rider in Arena 5?
The most efficient Hog counters available in Arena 5 are Cannon (kites and damages), Skeleton Army (kills it instantly but vulnerable to Zap), Mini P.E.K.K.A (positive elixir trade), and Goblins (cheap 2-elixir counter). Always have one of these in your deck.
Which Cards Should You Upgrade First in Arena 5?
Always prioritize your win condition first (Hog Rider, Giant, or Battle Ram depending on your deck), then your main defensive card (Musketeer, Valkyrie), and finally your primary spell (Fireball). Upgrading cheap cycling cards like Skeletons and Bats is low priority — they're effective even at lower levels.
How Long Does It Take to Push Through Arena 5?
With the right deck and consistent play, most players push from 1,300 to 1,600 trophies (into P.E.K.K.A's Playhouse) within 1–3 days of focused play. The key is maintaining a positive win rate — even 55% wins will get you there steadily.
Can You Reach 1600 Trophies Without Spending Money?
Absolutely. All six decks in this guide are fully F2P (free-to-play). Focus on leveling up 8 cards consistently rather than spreading upgrades thin across your whole collection. Arena 5 is very beatable for F2P players with the right strategy.




























